

Gripped by a spiralling psychodrama you must now sort through conflicting memories and come to terms with the grim realities of a world on the brink of collapse. It takes all of five minutes of this new quest for Disco Elysium to really open up and shine, taking what seemed like a potentially annoying reaction timer based mechanic that vaguely resembles the original Phoenix Wright games and twisting it into a fully fledged RPG system unlike anything I’ve seen in gaming before – it’s must reading material for anyone interested in narrative design in games.

Disco Elysium – Disco Elysium is a work of science fiction set in Revachol West, a large city divided into 24 districts. When you realise that this adventure just got sucked deep into the rabbit hole you quickly go with it. Luckily, before your temper gets the better of you, someone offers to introduce you to some detectives who might be able to help. Fuming, you run into the club and start questioning everyone… but it appears you might have missed the entire performance.

Kicking off with a bang, your friend’s show is getting out late and you can’t find anywhere to park. Intimidate, sweet-talk, resort to violence, write poetry, sing karaoke, dance like a beast, or solve the meaning of life.
